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Dev log

  • 4/29: Basic idea implemented. Still figuring out the flow of the game and what's "fun".
  • 5/1: Corrected cell arithmetic and added basic validation.
  • 5/4: Added visualization for grid operations.
    • Need to decide if the overlap logic is worth keeping. Overlap seems interesting enough.
  • 5/7: Added basic null and adjacency error styling.
    • For adjacency errors, find something more visually interesting.
  • 5/25: Relaxed operator placement, and refreshed cell styling. It's now possible to "unlock" the puzzle and win.