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Dev log

  • 6/24: Basic idea implemented.
  • 6/26: "Next" button for endless mazes!
  • 7/3: Marked start and end points for added difficulty.
    • Need to add a visual trail for "walking" through a maze.
  • 7/7: Keyboard navigation (arrow keys) + trail added.
    • Add visualization for current position.
    • Refactor "Undo" button into a rewind button.
    • Update key press throttler behavior to avoid punishing fast key tappers.
  • 7/8: Maze start point repurposed as current position; clicking the rewind button takes 3 steps back.
    • Input throttling has been removed entirely for now.
    • Hitting backspace will also kick off a rewind.
  • 7/12: Added basic stats (steps + rewound steps).
    • Needs a timer and some styling.
  • 7/13: Basic swipe input, and placed three new "side quest points" "treasures" on the board.
    • The end point and treasures should be collectable.
    • Scoring?
    • Fix mobile UI.
  • 7/17: Moved the stats section to above the grid.
  • 7/18: Treasures are now collectable.
  • 7/19: Fixed button label wrapping and a few bugs. Added placeholders for collected treasure.
  • 7/27: Added a restart button and more treasures to collect. Additional mobile UI fixes.
  • 8/3: Reaching the end now unlocks the next maze.
    • Also added an overlay for signaling when focus is needed.