WASM must be enabled in order to play.
Dev log
- 6/24: Basic idea implemented.
- 6/26: "Next" button for endless mazes!
- 7/3: Marked start and end points for added difficulty.
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Need to add a visual trail for "walking" through a maze.
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- 7/7: Keyboard navigation (arrow keys) + trail added.
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Add visualization for current position. -
Refactor "Undo" button into a rewind button. -
Update key press throttler behavior to avoid punishing fast key tappers.
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- 7/8: Maze start point repurposed as current position; clicking the rewind button takes 3 steps back.
- Input throttling has been removed entirely for now.
- Hitting backspace will also kick off a rewind.
- 7/12: Added basic stats (steps + rewound steps).
- Needs a timer and some styling.
- 7/13: Basic swipe input, and placed three new
"side quest points""treasures" on the board.-
The end point and treasures should be collectable. - Scoring?
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Fix mobile UI.
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- 7/17: Moved the stats section to above the grid.
- 7/18: Treasures are now collectable.
- 7/19: Fixed button label wrapping and a few bugs. Added placeholders for collected treasure.
- 7/27: Added a restart button and more treasures to collect. Additional mobile UI fixes.
- 8/3: Reaching the end now unlocks the next maze.
- Also added an overlay for signaling when focus is needed.